Υλοποίηση Πυραμίδας των αναγκών του Μάσλοου σε εικονικό περιβάλλον
Implementation of Maslow’s Pyramid of needs in virtual environment
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Keywords
Προσομοίωση ; Virtual environment ; State machine ; Level up mechanism ; Simulation ; Unity 3DAbstract
This virtual reality application is a Master's Thesis of the Postgraduate Program in Informatics, in the Department of Advanced Systems for Intelligent Human-Computer Communication Systems of the University of Piraeus.
The rapid development of games and the involvement of more and more people in the field of Virtual Reality and Artificial Intelligence, have led to innovative results, making great strides in the development of the industry. Combined with the fact that some platforms are provided for free and people can easily find material to start programming and developing games and simulations, the above results converge a lot in reality.
In the present work, an attempt is made to create a state machine that automatically recognizes what is the priority need to be met by a character, who has a key goal to fulfill in order to complete the simulation. All this is based on the first three levels of the Maslow’s Pyramid. The character must work, satisfy some of his basic needs and at the same time, find the necessary time to study and become what he always wanted.
In the present work, the presentation and development of a simple model of Maslow's Pyramid of Needs is attempted. The actions performed are the responsibility of the character and not of any operator or player. The basic needs as well as the need to study are fulfilled based on the desire of the character, while the work he goes to every day is based on the time of the game.