Κινητή μάθηση - εφαρμογή εκπαιδευτικού λογισμικού για κινητές συσκευές με χρήση κλασσικοποίησης και δεδομένων κοινωνικής δικτύωσης
Mobile learning - educational software application for mobile devices using classification and social network data
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Keywords
Κινητή μάθηση ; Εκπαιδευτικό λογισμικό ; Κινητές συσκευές ; Ηλεκτρονική μάθηση ; Υπηρεσίες ΙστούAbstract
This thesis deals with the issue of learning knowledge through mobile devices (mobile learning-mLearning). It is a concept that made its appearance in recent years and is widely used nowadays.
Initially, we develop and reference the theoretical framework around e-learning distance (e-Learning). Starting from the historical retrospection, the definition, the terminology and the applications, we are given the opportunity to deepen the implementation of applications and come in a later offshoot of which the mobile learning is(m-Learning). Here, respectively, we will speak of the historical events that brought us this kind of knowledge, the problems encountered and the meaning of. Then, it is correlated with the education sector by developing both its advantages and disadvantages compared to other forms of learning. We analyze the student's model, the difficulties and the advantages of the m-Learning for students, teachers and programmers and the obtained results and conclusions from scientific articles related to this sector.
In the practical part will present the requested application to construct a comprehensive analysis of the operation. In this part analyzes and tools usage helped to create the application, the application architecture and m-Learning, and there will be a complete guide such use screenshot using the hours of operation.
Finally, we leave the general conclusion as we present the pros and coms of the application, ways for improvement and reflections on the future of m-Learning based on the facts we observe.