Κιναισθητική μάθηση και αξιοποίηση της στην διδασκαλία αγγλικής γλώσσας
View/ Open
Keywords
Kinems ; Lesson plans ; Αγγλική γλώσσα ; Κιναισθητική μάθηση ; Διαδραστικά παιχνίδιαAbstract
The innovation that this research focuses on describes the benefits of the game- like digital lesson, in order for young children to understand the units of lessons taught in Kindergarten and in particular English, which, of course, is particularly difficult for students who are not native speakers of English. In addition, the use of lesson plans and the online platform, introduces children to the world of physical interaction games, while promoting teamwork, creative thinking, and entertainment.
The educational intervention was attended by the teachers of the school where the research was conducted, who were asked about the clarity and effectiveness of Kinems games when they are carried out according to the principles of distance learning. In addition, one of the main topics of the study is whether students can improve their cognitive and executive skills through contact with physical interaction educational games.
The purpose of this research study is to present the way in which lesson plans were created for teaching English in Kindergarten based on Kinems Learning Games, and how they were used by teachers in classrooms. In addition, an assessment will be made as to how a lesson plan originally intended for individualized teaching (1-1) can be integrated into a classroom and specifically the station where Kinems are used.