Ανάπτυξη διαδικτυακού εκπαιδευτικού παιχνιδιού για τη διδασκαλία των μαθηματικών στην πρωτοβάθμια εκπαίδευση
Master Thesis
Author
Παπαδημητρίου, Σπυρίδων Γ.
Date
2011-09-27View/ Open
Subject
Εκπαίδευση -- Πληροφορική ; Διαδίκτυο (Internet) στην εκπαίδευση ; Παιχνίδια, Εκπαιδευτικά ; Μαθηματικά -- Διδασκαλία βοηθούμενη από ηλεκτρονικό υπολογιστή ; Εκπαιδευτική τεχνολογίαAbstract
This paper focuses on the design of an adoptive educational learning system, that combines the object of mathematics of primary school with game play. Student’s goal is to search for various items on various places and create his own collections of items. To gain access on various places, he should have in his inventory the corresponding maps. To acquire these maps, he should collect money or raise his level. When he discovers the existence of an item on a specific point of a place, he has to solve one of many educational games that system has and they are based on the four numerical actions (adding, subtraction, multiplication, division). The system inserts every user in a specific model and adapts every game on this model. If the student is weak in a specific numerical action, the possibilities to face this action are being raised. Furthermore, the system recognizes the student’s types of mistakes and suggests corresponding lessons to be read so that he can reduce the possibility to make the same mistakes again. It is marked that the application can be accessed in internet, so the student never plays the game from the beginning and his statistics are being saved in a database system.