Τεχνολογία-AI στη φιλοξενία και τον τουρισμό : επαιδευτικό σενάριο επαυξημένης πραγματικότητας για την πρωτοβάθμια εκπαίδευση
Technology–AI in hospitality and tourism : an augmented reality educational scenario for primary education

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Keywords
Επαυξημένη πραγματικότητα ; AR ; Μάθηση βάσει έργου ; PjBL ; Παιχνιδοποίηση ; Gamification ; Εσωτερική παρακίνησηAbstract
The subject of this master's thesis is the design, development, and evaluation of a
comprehensive e-course (digital course), which is aimed at primary school students (5th
and 6th grade). The central thematic axis of the intervention is familiarizing children with
the concepts of Hospitality and Tourism. In order to overcome the limitations of traditional
teaching, an interactive learning environment was developed on the Wix platform, which
unfolds around the original digital story "Robotakis and his friends".
On a pedagogical level, the architecture of the e-course is founded on Project-Based
Learning and the Narrative Model. Within this framework, students do not act as passive
receivers but are called upon to take action and accomplish a specific digital mission. The
educational process is enriched with gamification strategies, where children attempt to
complete certain challenges. Through this specific process, students complete the flow of
exercises and receive a personal "diploma" as a final reward, a fact that enhances their
sense of achievement and their intrinsic motivation.
For the optimal support of the learning experience, two modern technologies are
functionally integrated. On the one hand, Augmented Reality (AR) is utilized through the
ARTutor application. This technology enriches the educational material with additional
interactive digital elements, adding a more experiential dimension to the presentation of
the learning information. On the other hand, Artificial Intelligence (AI) is integrated into the
environment as a "smart" digital assistant. Its role is to provide support and feedback
(scaffolding) the moment the student interacts with the exercises, ensuring the smooth
progression of learning.
In conclusion, the research aspires to demonstrate how the combination of modern digital
tools (AI and AR) with gamified teaching methods can create an attractive and effective e-
course. Through this, education ceases to be a static process and transforms into an
exciting journey of discovery for primary education students.


