Ψηφιακή παιγνιώδης αυθεντική αξιολόγηση στο πεδίο του βιομηχανικού σχεδιασμού : η περίπτωση του μαθήματος "Καινοτομική Σχεδίαση και Αειφόρα"
Digital game-based authentic assessment in the field of industrial design : the case of the course "Innovative Design and Sustainability"

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Keywords
Σχεδιαστική σκέψη ; Αυθεντική αξιολόγηση ; Μυστήριο-κεντρική μάθηση ; Ψηφιακά σενάρια ; Βιωσιμότητα ; ΕκπαίδευσηAbstract
The present study examines the possibility of designing and implementing a digital authentic and game-based evaluation scenario, that is based on the Design Thinking methodology. The EcoMystery–GAIA 2050 scenario utilizes the structure of a mystery and the gradual disclosure of elements, aiming to create conditions of immersion, to cultivate critical inquiry and collaboration skills, and to connect the evaluation to real sustainability issues.
The methodological approach was based on the development and evaluation phase of the scenario through three research questions. The first focused on how Design Thinking can organize the structure of the scenario and provide pedagogical value. The second explored the effectiveness and engagement through evaluation by external experts with a combination of quantitative and qualitative data. The third examined the design choices that affect the sustainability of the scenario, creating a self-assessment tool.
The results showed that EcoMystery–GAIA 2050 consistently integrated the phases of Design Thinking, creating clear evidence per stage, from empathy maps to life cycle analysis and the final video presentation. The evaluation by the experts was positive, with high average values in skill development, collaboration and engagement. At the same time, lower agreement was found for the emotional dimension, which probably indicates differentiated perceptions of the impact of the narrative. The sustainability analysis highlighted the possibility of replacing and adapting elements, but also limitations associated with modularity and mainly with the use of Wix, which does not facilitate interoperability with other learning environments.
Overall, the study demonstrates that Design Thinking can be used to design digital scenarios of mystery-based authentic assessment to combine engaging plot and pedagogical validity. EcoMystery–GAIA 2050 can enhance engagement and create conditions for authentic learning, although improvements are needed to handle the cognitive load and ensure long-term sustainability.


