Απεικόνιση του νησιού της Ύδρας στην Unity με τρισδιάστατα μοντέλα στο Blender
Illustration of the island of Hydra in Unity with 3D models in Blender

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Keywords
3D modeling ; Unity ; Blender ; 3D assets ; 3D mapAbstract
The following paper analyzes the mapping of the island of Hydra in electronic 3D format. In order to
achieve this, the UNITY program was used, in which the map was displayed in shape and form, with all
the geographical details as well as the settlements. The second program used is BLENDER, with which
the three-dimensional design of the houses was carried out for their use in the depiction of the settlement
of the island. Below it is explained in detail the process of the 3D design carried out in both applications,
their placement on the map and the way to create the map.