Επιβίωση απέναντι στα zombies
Survive the zombies

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Keywords
Unity 3D ; C# ; Game engine ; Asset Store ; Scripts ; Animator ; Game development ; 3D modelingAbstract
This work involves the development of an interactive video game implemented in the Unity3D
environment, using the C# language, titled "Survive The Zombies." The game is compatible with
Windows and is designed to entertain the user by continuously challenging their skills (specifically
targeting accuracy) while enhancing their agility in navigating the space. The player assumes the
role of Jack, a former renowned and experienced soldier who has retired from the battlefield and
is called upon to defend, with his life and his ever-trusted pistol as an ally, the Biohazard
Containment Unit from the relentless waves of zombies.
The game is a shooter survival/horde mode, inspired by titles such as "Army of One,"
"Call of Duty/Nazi Zombies," and "Left 4 Dead."
For the development, tools like C# were used to program game logic, and the Unity game
engine was utilized for the design of the graphical environment. Specifically, techniques were
applied in [e.g., physics-based movement, lighting, sound management] and interaction
mechanisms, reward systems, and player progression systems. The implementation seeks to
deliver an engaging and dynamic user experience, with challenges that increase in difficulty the
longer the player survives.
Overall, the game meets the design goals and offers an enjoyable experience,
showcasing the technical and artistic elements utilized in its development.