Ένα εκπαιδευτικό λογισμικό υπό μορφή διαδραστικού παιχνιδιού για τη διδασκαλία στοιχείων γραμματικής στην πρωτοβάθμια εκπαίδευση
An educational software in the form of interactive game for teaching elements of grammar in primary education
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Keywords
Εκπαιδευτικό λογισμικό ; Ανοικτός Εκπαιδευτικός Πόρος (ΑΕΠ) ; Διαδραστική μάθηση ; Παιχνιδοποίηση ; Γραμματική ; Πρωτοβάθμια εκπαίδευσηAbstract
This thesis focuses on the design and development of educational software in the form of an interactive
game, aimed at teaching grammatical elements to students in primary education. The application, named
"Happy School" (available at: https://happy-school.vercel.app/), seeks to combine learning with
entertainment, enhancing the understanding of grammatical concepts through interactive activities.
"Happy School" is designed to provide an engaging and interactive learning environment, leveraging
gamification elements to increase student engagement and motivation. The educational content focuses
on noun cases, genders, and numbers, while the application incorporates dynamic exercises and
activities that allow students to practice through games and self-assessment.
The study analyzes the significance of using interactive applications in grammar teaching, as well as the
pedagogical approaches integrated into the software design. Finally, potential future developments of
the application are presented, including the expansion of educational content and its adaptation to
broader learning needs.