Αξιοποίηση παιχνιδιού μικτής πραγματικότητας σε σχολικό περιβάλλον για την απόκτηση γνώσεων σχετικά με την προστασία προσωπικών δεδομένων
Use of a mixed reality game in a school environment for the acquisition of knowledge about the protection of personal data
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Keywords
Εκπαιδευτικό παιχνίδι ; Μικτή πραγματικότητα ; Προστασία προσωπικών δεδομένων ; Εκπαίδευση μαθητών ; Αξιολόγηση εκπαιδευτικού προγράμματος ; Ψηφιακή ιδιωτικότητα ; Καινοτομία ; Εκπαίδευση ; Επαυξημένη πραγματικότηταAbstract
This Master's Thesis investigates the use and evaluation of a mixed reality game to educate students about privacy. It aims to highlight the educational effectiveness of the game "Tzimanious" in enhancing students' understanding of data privacy and security.
Through the implementation of a pilot project, the game was tested in classrooms and the results were evaluated through questionnaires and interviews. The findings show that the game offers an interactive learning experience that is superior to traditional teaching methods, contributing to the development of students' critical thinking.
The paper suggests that integrating mixed reality games into education can lead to a more interactive and meaningful learning experience, enhancing students' critical thinking and privacy awareness. The findings and recommendations of this study can guide the development of educational policies and strategies that support educational innovation.