Διαδικτυακό περιβάλλον κοινωνικής δραστηριότητας για την οργάνωση αθλητικών δραστηριοτήτων
A web-based social activity platform for organizing sports activities
View/ Open
Keywords
C# ; Vue js ; PostgresSql ; Unit tests ; JenkinsAbstract
The purpose of this paper is to develop a web-based social activity environment for organizing sports
activities between strangers. It is an application in which a user can easily choose an activity he would
like to do (predefined activities) at a certain time and another user can choose him so that they end up
doing the same activity at the same time together.
The deliverable consists of a full-stack application i.e. front-end implementation (FE), back-
end (BE) and a relational SQL database.
The combination of these three objects achieves the desired result, allowing the user to have
a graphical representation of the application and communication of the BE with our relational
database, always combined with the security of the user's data.
A basic element of the application besides the logic that has been developed is that the user
can reproduce it from any device he has with the optimal display on his screen. In the following we will
see the analysis of the application in its technical part and the complete analysis of its operation.