Περιπέτεια στο διάστημα : μια Unity 3D εφαρμογή τρίτου προσώπου
Adventure in space : a third person Unity 3D application
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Abstract
This present dissertation focuses on the game "Adventure in Space" which is fully implemented. The thesis was developed in Unity using the C# programming language.
Specifically, this report consists of four chapters. In the first chapter, an introduction to the application and how it works is provided, as well as the needs it addresses. The second chapter discusses the existing Scenes and presents the corresponding Scripts, describing in detail the use of each Script. The third chapter mentions the Animations used and how they were implemented using the Animator. Finally, the fourth chapter expressed the conclusion and future extensions.
My aim during the writing of this dissertation was not only the accuracy and completing is as much as possible. An effort was made to ensure that the content of the dissertation is understandable and clear, which is why the analysis of the subject was done with the help of Screenshots from the code and the game.
I chose this topic due to my interest in game development, specifically games that can be played and enjoyed by people interested in this genre (RPG games. As the years go by, I believe that the coding for games will become more simplified, and through the internet and the Asset Store for each engine, everyone will be able to create the game of their dreams.