Επαυξημένη πραγματικότητα στην τριτοβάθμια εκπαίδευση : μία μελέτη περίπτωσης για την επιχειρηματικότητα
Augmented reality in higher education : a case study on entrepreneurship
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Keywords
Επαυξημένη πραγματικότητα ; e-Learning ; Metaverse ; Augmented reality ; Six thinking hatsAbstract
The thesis examines the value of Augmented Reality (AR) in higher education, with an emphasis on students' perception of the usefulness, ease of use and interest of the course. In a workshop conducted in higher education, on thematic content for entrepreneurship, the impact of the AR was evaluated before and after the experience. Utilizing the flow of a creativity model based on 'Design Thinking', techniques such as 'Six Thinking Hats' were incorporated to facilitate critical and creative thinking. The results highlighted the use of EP as important in leading students to a better understanding of the material. Providing impetus for further research in the field of developing specific AR applications while assessing a range of psychological indicators.