Επιμόρφωσε σε αυτοματισμούς και εκπαιδευτική ρομποτική στο περιβάλλον του Minecraft Education Edition

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Keywords
Minecraft ; Minecraft Education Edition ; Εκπαιδευτική ρομποτική ; Πράκτορας ; Εκπαιδευτικό σενάριοAbstract
Educational robotics is already gaining recognition as a novel way to motivate learners
to think differently and guides them towards training and discovering important skills.
Educational robotics is already used in multiple educational levels, supported by the
technologies available to each institution.
As is to be expected, each institution is limited by the available equipment, which in
turn affects the educational experience of learners. This phenomenon creates the need
for constant exploration and evaluation of viable alternatives.
This paper explores the possibility that Minecraft Education Edition belongs among
said alternatives. In order to test this hypothesis an educational scenario was developed
for a group of university students, soon to be educators, in the field of digital systems.
In this particular scenario, learners have to create three different machines and then
program an agent to use them in order to collect and store sugarcane in the Minecraft
world. This scenario was designed to approach educational goals similar to those of
educational robotics by presenting learners with a real problem.