A novel cybersecurity gamification model
Master Thesis
Συγγραφέας
Ioannidis, Thodoris
Ιωαννίδης, Θεόδωρος
Ημερομηνία
2023-05-31Επιβλέπων
Xenakis, ChristosΞενάκης, Χρήστος
Προβολή/ Άνοιγμα
Λέξεις κλειδιά
Training ; Gamification ; Game-mechanics ; CybersecurityΠερίληψη
Gamification frameworks in cybersecurity training often encounter significant
challenges, impeding their adaptation and effectiveness. This work proposes
a model that addresses these challenges by providing a structured approach
to developing a gamified learning experience. The methodology presented in
the gamification model guides the transformation of cybersecurity training
resources into a gamified format that engages and motivates participants to
learn by playing. This is achieved by employing game mechanics customized
to the educational goals and aligned with the desired learning objectives of
the course, while also considering the behavioral core drives of the learners.
The model aims to streamline the process of gamifying cybersecurity
educational resources into an evolving gamified learning environment.