Εύρεση μονοπατιού ευφυών πρακτόρων στη πλατφόρμα της Unity
Pathfinding of intelligent agents within the Unity platform

Master Thesis
Author
Δαβάκης, Αλέξανδρος - Δημήτριος
Date
2023-02Advisor
Παναγιωτόπουλος, ΘεμιστοκλήςView/ Open
Keywords
Unity ; Pathfinding ; Ευφυείς πράκτορες ; Intelligent agentsAbstract
Description of the process of building an intelligent artificial intelligence agent on a personal computer, on the Unity video game development platform, that can find a path to a goal, in a 3D constructed world.
The thesis begins by presenting theory and historical information regarding video games and their related technology, the Unity game engine, and role-playing games.
It continues with the analysis of the A* algorithm, which is widely used to solve the minimum-cost pathfinding problem by a virtual agent in a computational environment. Then the A* Pathfinding Project tool for Unity environment, its installation, integration, usage and results are presented and analyzed and based on these the theory and technical terms of pathfinding and moving an agent are expanded in more detail.
Finally, its installation in an existing video game project in Unity is briefly described.