Σχεδίαση, ανάπτυξη, εφαρμογή και αξιολόγηση ενός εκπαιδευτικού παιχνιδιού στο μάθημα ΤΠΕ και Πληροφορική ΣΤ΄ Δημοτικού που στηρίζεται στο Scratch
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Keywords
Ψηφιακά εκπαιδευτικά παιχνίδια ; Scratch ; Ψηφιακές δεξιότητες μαθητών ; Κοινωνικές δεξιότητες μαθητών ; Προγραμματισμός ; Έξυπνα συστήματα παραγωγήςAbstract
Digital educational games offer an educational innovation that responds to the habits and interests of students. Typically, their use in school education aims to enhance students' active participation, cooperation and the development of problem-solving strategies. In this context, this postgraduate thesis studies the design, development and implementation of a digital educational game using the Scratch tool in order to familiarize primary school students with the use of an intelligent production system, thus developing their digital skills, understanding the inputs and outputs in a computer system and gaining a general picture of the operation of production lines.
The objectives of the educational digital game are divided into two categories, understanding basic concepts and parts of programming and developing students' social skills. In this context, the aim of this thesis is to investigate whether a digital educational game supports the achievement of learning outcomes according to the official primary school curriculum, whether it motivates students' interest and whether it develops students' social skills.