Συγκριτική μελέτη εφαρμογής στοιχείων και τεχνικών παιχνιδοποίησης σε ένα ψηφιακό ηλεκτρονικό περιβάλλον εκπαίδευσης ενηλίκων για τη διερεύνηση των εσωτερικών κινήτρων και της ικανοποίησης της ευχρηστίας του συστήματος
Α comparative study of the application of gamification techniques in a e-Learning environment to investigate intrinsic motivation and satisfaction of the usability of the system
KeywordsΠαιχνιδοποίηση ; Διαπολιτισμική εκπαίδευση ; Κίνητρα ; Moodle ; Gamification ; Ιntercultural education ; Motivation
Gamification is an area applied in various sections. One of them is the field of education, including the school education and the adult education. In this study, was chosen the gamification in the adult education. In particular, an online lesson was created on the Moodle platform, in which were enrolled various teachers. Through gamified or non-gamified applications, it was made an attempt to compare the motivation of the participants. Also, the online course itself was evaluated through Moodle as for its interface. The subject that it was chosen to train the participants, was that of intercultural education, because of its importance during the 21st century.