Πλαίσιο σχεδίασης και ανάπτυξης ψηφιακών παιχνιδιών ενσώματης αλληλεπίδρασης από μαθητές για την προαγωγή δεξιοτήτων και θετικών μαθησιακών εμπειριών
KeywordsGame design ; Assessment tools ; Motion-based touchless interaction ; Scratch ; Computational thinking ; Ενσώματη αλληλεπίδραση ; Σχεδίαση και ανάπτυξη ; Ψηφιακά παιχνίδια ; Αποτίμηση επίδοσης μαθητών ; Υπολογιστική σκέψη ; Embodied interaction
In the last few years, engaging students to create digital games has been a pole of attraction for many teachers and researchers, resulting to highly positive learning experiences and promoting their thinking skills e.g. programming and computational thinking (CT) skills. Researchers have already stated about the need for further research not only around the evaluation techniques and tools of the quality of these complex educational interventions, but mainly about ways to ease the assessment of students’ performance from multiple perspectives with authenticity. This thesis contributes to proposing a Systematic Design and Rapid Development of Motion-Based Touchless Games for Enhancing Students’ Thinking Skills and a multifaceted assessment framework of the degree of students’ acquisition of multiple skills, when they get involved in digital motion-based touchless game making course-projects with the MIT Scratch tool. The results of its implementation during two (2) pilot studies with secondary educational students, which are presented, indicate that this approach can promote thinking skills e.g UX/UI design skills, computational thinking , programming, spatial skills and creativity and at the same time to enhance positive learning experiences. Furthermore findings from four (4) evaluation studies in 127 computer science undergraduate college students highlight the positive effects of combining and extending various assessment techniques and tools to draw holistic conclusions about students’ higher skills including computational and spatial thinking skills.