Σχεδιασμός και υλοποίηση μηχανισμών διαδραστικού παιχνιδιού Η/Υ με τη χρήση της μηχανής γραφικών Unity 3D
Design and Implementation of interactive game mechanisms using Unity Engine 3D
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Keywords
Programming ; C# ; FPSAbstract
Our game was created on the Unity platform version 2018.1.1f1. In Chapter 1, there will be a quick reference to the history and evolution of Video Games.In Chapter 2, we are going to describe the logic and rules that hide behind the functionality of our game. In Chapter 3, we design and implement UML diagrams. In Chapter 4, we explore and study in depth how to program the interaction between the player and the game.In chapter 5, we focus on describing every part of the game using images and analyzing the code that we used. Finally in Chapter 6, we make suggestions that could improve the functionality of the game and come to concludions.