Εκπαιδευτικό λογισμικό εκμάθησης αρχαίων ελληνικών με στοιχεία κοινωνικών δικτύων
A tutoring system for learning ancient greek with social networking features
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Subject
Διδασκαλία βοηθούμενη από ηλεκτρονικό υπολογιστή ; Εκπαίδευση, Δευτεροβάθμια -- Διδασκαλία με τη βοήθεια ηλεκτρονικού υπολογιστήKeywords
Εκπαιδευτικό λογισμικό ; Κοινωνικά δίκτυα ; Εξ αποστάσεως εκπαίδευση ; Αρχαία ελληνική γλώσσαAbstract
The purpose of the work was to design and implement a training software that addresses the epic of Homer's
Odyssey. The target population is the pupils of the junior high school as the Odyssey is part of the
curriculum. It also addresses friends of any age of the Homeric epoch. Software users have the opportunity
to wander, like Odysseus, at all the stations of his long journey that lasted from the end of the Trojan War to
his return to his homeland, Ithaca. In addition, they have the opportunity to evaluate their knowledge through
corresponding correct-error tests. Registered users have the ability to publish their comments on the wall but
also to see statistics related to the tests they have carried out as well as the performance of other users.
Finally, it is remarkable to mention that it is culturally accessible and easy to use. The innovation is that its
implementation was done in the programming language C #.