Περιβάλλοντα μάθησης σε κοινωνικά δίκτυα
Learning environments in social networks
AdvisorΣγούρος, Νικήτας - Μαρίνος
KeywordsΝέες τεχνολογίες ; Σκάκι ; Επιτραπέζια παιχνίδια ; Δυναμικό περιβάλλον μάθησης ; Ηλεκτρονικά παιχνίδια ; New technologies ; Chess ; Board games ; Interactive board games ; Dynamic learning environment
Digital games belong to the new multimedia generation, which is based on the digital technology. The last 20 to 25 years their popularity has been increased, especially among the young people. When they appeared, the basic motivation of people who used to play those games was the interest about computers, which were an innovation back then, but in the early 90’s digital games became a reality for not only minors but also for adults. The greatest factor for the establishment of the digital games was the rapid evolution of technology. The appearance and the predominance of personal computers and the familiarity with many portable devices in which many digital games can be installed, made the access to the games easier, as well as their use. Many board games became digital games, and many programmers around the world started writing code in order to develop them. Digital games are similar to original board games and they offer more opportunities. The user can interact with the system, can play online with other users, can save his games and his progress, and in case he does not know who to play the specific game, he can learn how to play it by directions and suggestions given by the application.