Ανάπτυξη διαδραστικών επιτραπέζιων παιχνιδιών για την εκμάθηση αγγλικών
Master Thesis
Author
Γιολδάση, Βασιλική Δ.
Date
2014-05-15View/ Open
Subject
Εκπαιδευτική τεχνολογία ; Εκπαίδευση -- Πληροφορική ; Διδασκαλία βοηθούμενη από ηλεκτρονικό υπολογιστή ; Παιχνίδια, Εκπαιδευτικά ; Αγγλική γλώσσα -- Μελέτη και διδασκαλίαAbstract
Modern approaches to the educational process as well as development in our society and information technology require adaptation of the educational process in them. School teachers are under constant training and development with the primary purpose of self-improvement as knowledge servers. Young learners monitor developments and want to be an integral part of them. For these reasons school, in general, and the curriculum cannot remain stagnant and stuck in their traditional image. The curriculum is called through its structures and educators to be reformed and catch up with new educational data. The teacher tries to find the best ways to integrate ICT in the lesson, to create a dynamic learning environment and to approach his students from another angle, the students who are nowadays both familiar and lovers of the digital world and that's why they are called "digital generation". A need, therefore, that incurred and will be looked into in this master thesis is the integration of interactive board games in primary and secondary education and in particular the ability that the English language teacher has to develop his own interactive educational games that meet his/her students' needs without having any clue of programming knowledge.