Διερεύνηση δυνατοτήτων Vuforia και Unity για ανάπτυξη εφαρμογών επαυξημένης και εικονικής πραγματικότητας
Investigation of Vuforia and Unity platforms for the development of augmented and virtual reality applications
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Abstract
A game was created in which the player is called to face an electronic opponent in a strategy battle. It is called a strategy battle, because the player is asked to choose between movement options, in order to get the best result. The characters move on specific elements of the platform, in this case on cards. The game was implemented in C# language in Visual Studio 2019 environment. The connection between the code, the game, the animations as well as the graphics was made through Unity, a game production engine for many platforms such as computers, mobile phones, etc. Something like a tactic of scenarios was used, that depending on the buttons that the player will press, the battle can evolve in different ways. What is more, UI elements were also applied for the purpose of player-character interactivity. The possibility of virtual reality (AR Reality) has also been added to the game, which makes it possible to create a virtual hologram. For this feature, the Vuforia platform was used on Unity.
This is an effort at the academic level, with great scope for expansion. The game has been exported to computers for ease of presentation.