Αξιολόγηση χρήσης ψηφιακού παιχνιδιού, serious game, για τη βελτίωση και την εκμάθηση της διαχείρισης και επίλυσης συγκρούσεων των μαθητών στο σχολικό περιβάλλον
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Abstract
This diploma thesis was based on the digital game “My Dream Theater” which was jointly developed by research teams based in Greece, Portugal and England, as part of the Project Siren. The game was awarded the "Best Science and Technology Policy" by the "Serious Games Company" in 2013, while it got honored reviews and was ranked 4th in the Great Examples list of the “Office of Science and Technology Policy” of the White House. The digital game was implemented in the classroom as an educational intervention based on a given training scenario. The aim of the research was to investigate how students manage and resolve conflicts in their everyday lives. In addition, the study examined whether there was a change in student interest and whether the contribution of this work brought significant results in direct conflict management and resolution.
A pre-audit and post-review data collection questionnaire, as well as a game assessment questionnaire were created to collect the data. The survey involved 18 elementary school pupils with a duration of 2 weeks and 4 educational interventions.
The contribution of this work lies in the important results that have emerged regarding the positive effect of the game and the increased interest shown by the participants during the educational interventions.