Gamification in European education - Methods and policies
Master Thesis
Author
Χαττάρι, Μάρκος
Khattari, Markos
Date
2021View/ Open
Keywords
Gamification ; Gamification methods ; Gamification policies ; European educationAbstract
The thesis aims to present the use of gamification methods in education, the integration of the practice in European education and speculate on its effect and results. Using a thorough literature review to define Gamification and the education methods it is used along with as well as a presentation that describes recent calls for gamification in education by research programmes that are financially supported by the European Union and applications of gamification that are used in European funded projects.
It is concluded that despite the lack of a formed policy in the European Union for gamification in education, there is no shortage of projects and initiatives that factor in the learning method both in formal and in vocational training. Financial means are provided through European Programms to allow universities, businesses and schools to co-explore the possibilities of implementing methods using gamified processes, serious games and playful learning in the form of video games, role playing games and platforms implemented through websites and applications.