Εκμάθηση προγραμματισμού με χρήση της πλακέτας Intel Galileo - Υλοποίηση σεναρίου «Το Έξυπνο Σπίτι»
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Keywords
Ηλεκτρονική μάθηση ; Διδασκαλία βοηθούμενη από ηλεκτρονικό υπολογιστή ; Εκπαιδευτικό λογισμικόAbstract
It would be safe to suggest that the vast majority of the educational sector should be reformed respectively to current trends, due to a variety of needs that emerge from the continuous technological progress and innovations of the modern era. The school’s objective should be to adequately prepare and provide each student with the necessary material for a place in the job market, while meeting the proper criteria, according to the profile of a citizen of the 21st century. One of those criteria would also be the knowledge of computer programming. However, the conventional way of teaching such a subject does not appear to have the desirable results. For this reason, we need to find a new way to create a connection for the students between computer programming and everyday objects.
The current essay elaborates the issue of teaching computer programming, using a certain script based on the creation of a “smart house” that concerns all students from the final school years of primary school, up to the final school years of high school. The script is realised using the Intel Galileo board, given the opportunity to connect with various sensors, all of which are programmed to create automated systems.
The aim of this essay is to evaluate the particular approach, concerning its contribution in the actual learning of some basic programming concepts. Rubrics of evaluation, completed by the students at the end of the procedure, were used to reach the conclusive results.
The results indicated that the method above helped the students to extensively comprehend the basic concepts of computer programming, while many among them appeared eager to evolve the script, adding extra features concerning the operation of the “smart house”.