Επαυξημένη, εικονική και μικτή πραγματικότητα για την πολιτιστική κληρονομιά. Ψηφιακή αναπαράσταση του κάστρου της Ζαρνάτας
Augmented, virtual and mixed reality for cultural heritage. A digital representation of the Castle of Zarnata

View/ Open
Keywords
Digital culture ; AR ; VR ; MR ; Επαυξημένη πραγματικότητα ; Εικονική πραγματικότητα ; Μικτή πραγματικότηταAbstract
The essay titled "Augmented, Mixed, and Virtual Reality for Cultural Heritage" explores the integration of emerging technologies, namely augmented reality (AR), mixed reality (MR), and virtual reality (VR), into the realm of cultural heritage. This study delves into the definitions, historical context, and conceptual underpinnings of these immersive technologies, emphasizing their collective potential to revolutionize the preservation, presentation, and engagement with cultural heritage. Over recent years, cultural institutions worldwide have harnessed the capabilities of AR, MR, and VR applications to enhance visitor experiences, enabling interactive
encounters with artifacts and environments of the past. This essay also showcases instances of museums and cultural organizations that have successfully adopted these technologies, highlighting their role in adapting to the evolving demands of contemporary audiences.
Additionally, the research undertakes the design of a three-dimensional representation of a historical castle in Messinia, Greece, employing the SKETCHUP program, and constructs a virtual exploration in a highly accurate environment using the UNITY engine. Through this exploration, the essay underscores how these innovative technologies contribute to the appreciation, conservation, and exploration of cultural heritage in an era characterized by rapid technological advancement.


