Σκοτάδι : μια Godot εφαρμογή για την εμπειρία πλοήγησης σε έναν εικονικό κόσμο ως άνθρωπος με σοβαρή απώλεια όρασης
Darkness : a Godot application to experience navigating a virtual world as a person with severe vision loss

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Keywords
Godot ; Game ; Audio gameAbstract
This thesis attempts to create a platform for the development of virtual digital experiences (or games) without the use of graphics, where the user will navigate the virtual world only with the sense of hearing and will translate a fairly realistic number of movements of a person's real body into his digital avatar, in order to achieve various goals in this virtual world. The application used to achieve this goal is the Godot graphics engine, on which several abstractions have been created regarding the easy and fast production of the necessary audio files.


