Προσομοιωμένο δωμάτιο διαφυγής στην Unreal Engine
Simulated escape room in Unreal Engine

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Keywords
Blueprints ; Λαβύρινθος ; NPC ; Γρίφοι ; ΚωδικόςAbstract
This project involves the creation of an interactive Escape Room first-person game,
developed using Blueprints in Unreal Engine 5.4. The game is structured into two
levels of difficulty, each implemented as a separate level within the game. A main
menu is also available.
From the main menu, the player can start the game, read instructions, or exit the
game.
The first level is based on an open-style maze, where the player interacts with NPC,
collects specific golden items in order to gain entry, and avoids obstacles to reach
the endpoint. Upon successfully completing the maze, the player advances to the
second, more challenging level.
The second level takes place in a closed, intelligently designed space where the
player must gather a four-digit code to unlock the final door and escape. Each digit
of the code is revealed through a different puzzle:
• The first digit is displayed on an elevated platform using a Text Render.
• Another digit appears when the player shoots a moving target.
• The third digit is revealed by activating a sequence of buttons.
• Finally, the fourth digit is discovered through a visual puzzle on the wall.
The player is guided by an NPC, while various parts of the level are designed to
encourage exploration. There are ramps, stairs, and challenge areas, such as a lava
zone that leads to failure and the display of a "Play Again" option.
At the end of the game, when the correct code is entered, the final door opens and
an ending screen appears with a congratulatory message, accompanied by fireworks effects. The player can return to the main menu, choose to play again or finish the game.