Τρισδιάστατη εικονική αναπαράσταση αρχαίου ελληνικού οικισμού με Unreal Engine
3D virtual representation of an ancient Greek settlement with Unreal Engine

Master Thesis
Author
Λαδόπουλος, Ευσατράτιος Χαράλαμπος
Date
2025-01Advisor
Παναγιωτόπουλος, ΘεμιστοκλήςView/ Open
Keywords
Βιντεοπαιχνίδι ; Λογισμικό ; Τρισδιάστατη αναπαράσταση ; Αρχαία ΕλλάδαAbstract
This thesis presents the creation of a video game, which was built following the author's
personal interest in the field of video games. The continuous development of video games has
gained more and more ground not only in the fields of entertainment and learning, but also in
the way of creating them. The means and tools for creating them are numerous, while at the
same time providing users with a variety of benefits. This video game, which is also a thesis,
refers to a three- dimensional representation and was created using the Unreal Engine 5
graphics engine, with the main aim of demonstrating that anyone can, with the appropriate
learning, research and guidance, create something from scratch, without being particularly
knowledgeable about the subject, and use their work in any way they wish (entertainment,
learning, etc.). In this case, the video game takes place in an ancient Greek settlement, in which
the player's navigation begins.