Η σύλληψη ενός παιχνιδιού και η αναπτυξή του σε περιβάλλον Unity, μία τεχνική ανάλυση
The conception of a game and its development in a Unity environment, a technical analysis
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Keywords
Unity ; C# ; Games ; Development ; ΠρογραμματισμόςAbstract
This project presents a technical analysis of a "hack n slash and wave-based rogue-like game", inspired by Hades, developed in Unity. The game focuses on fast, dynamic combat with continuous waves of enemies that adapt to player performance, providing a constant challenge and high replayability. Development was carried out using C# and modular systems, allowing easy customization and expansion. Future extensions include multiplayer modes and new game modes to increase variety and depth.