Υλοποίηση εκπαιδευτικής εφαρμογής επαυξημένης πραγματικότητας (AR) για την υποστήριξη του μαθήματος της πληροφορικής στο γυμνάσιο, με τη χρήση κινητών συσκευών
Implementation of an educational augmented reality (AR) application to support the Informatics course in high school, using mobile devices
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Keywords
Εκπαιδευτική εφαρμογή ; Επαυξημένη πραγματικότηταAbstract
The way each person learns is different. There are some basic learning theories, such as cognitive theory, behaviorism theory and connectivism theory, with which teachers help students, using different techniques can cover different kinds of learning. In the field of computer science, a large number of games that have developed, focus on the development of students’ algorithmic thinking and in introduction to learning programming. The use of AR educational games is a modern approach to learning programming and algorithmic thinking. This thesis presents the implementation of an AR educational application, proposed to support the Informatics course in 3rd Class of High School, which aims to introduce students to the concept of algorithm and programming logic. The application aims to program a robot using cards and has the possibility to expand and improve in the
future.