Αξιοποίηση του λογισμικού Scratch Jr για την ανάπτυξη δεξιοτήτων υπολογιστικής σκέψης στην Α’ Δημοτικού
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Keywords
Computational thinking ; ScratchJr ; K-12 ; Math ; Project based learningAbstract
The dissertation that follows concerns the creation of a teaching script for the development of Computational Thinking and Mathematics skills in the 1st grade of Primary School. The main tool used is Scratch Jr. The proposed teaching script is based on the principles of Project Based Learning, the formulation of the educational objectives is based on Bloom’s taxonomy of educational objectives, while the Use-Modify-Create routine was used for the comprehension of basic programming concepts. Assessment test criteria for students and a questionnaire for teachers were used to collect data. Data analysis was performed with quantitative methods of descriptive and inductive statistics. The teaching script was evaluated positively in terms of its usefulness and structure by 25 teachers, while a higher score in terms of usefulness was observed by the teachers who have experience teaching in 1st and 2nd grade of Elementary School. Significant improvements in Computational Thinking and
Mathematics skills were observed in the students to whom the teaching scenario was applied, with the improvement in Computational Thinking being more important than the improvement in Mathematics.