Πλατφόρμα εκπαίδευσης με ηλεκτρονικά παιχνίδια
Learning platform with games
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Keywords
Ηλεκτρονικά παιχνίδια ; Συνεργατική μάθηση ; Games ; Gamification ; Web application ; e-LearningAbstract
The purpose of this thesis is to highlight the introduction of the games through computers in education and their importance in group and individual learning. It is making a reference to the importance and significance of cooperative and collaborative learning in both group and individual performance of the learners, but also that the framing of electronic educational games via the computer can offer new possibilities and improve the way and the results of all those who are involved, whether they are teachers or learners.
In addition, a web application for learning English to children is presented in detail, which can meet the learning needs of beginners to more advanced learners. It has a collection of games, which supports the corresponding theory and offers the student an environment of learning and understanding through fun and play.