Μορφοποίηση εικονικού περιβάλλοντος της αρχαίας Αθήνας με την κατασκευή κτιρίων και αγαλμάτων
Formation of ancient Athens' virtual environment with the construction of buildings and statues
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Keywords
Προσομοίωση ; Unity 3D ; Μορφοποίηση ; Αρχιτέκτονας ; State machine ; Εικονικό περιβάλλον αρχαίας ΑθήναςAbstract
This Master’s thesis aims to describe and create a virtual environment in Ancient Athens. This important city of the ancient world, which gave birth to democracy and dominated trade, culture and the arts, also made history with the Golden Age of Pericles, an important politician, orator and general. The development of the arts and many world-famous buildings occurred during the years of his rule.
For the most convincing representation of the formatting, one of the characters of the simulation is given the status of Architect. Thus, the city is formed before the eyes of the spectator. The architect has a group of characters-individuals who help him in the implementation of the constructions, who through the experience that they gradually gain during the simulation, end up having a very good reputation in the city. The implementation and construction of buildings, however, takes place in parallel with the rest of their lives, which consists of their free time and their rest.
At the same time, the character-architect deals with sculpture and in his free time adorns Athens with statues. These statues make the setting of the ancient Agora of Athens more convincing. At the same time, depending on the activity of the characters, similar sounds have been used in order for the recipient to experience in every possible way the life of Athens back then.
The lifestyle of the architect and the other characters are quite different. Apart from the programming part of the work, the aim is to highlight the way the citizens of Ancient Athens lived in those years.
The diploma is for the Postgraduate Program of the University of Piraeus