Ένα εκπαιδευτικό πρόγραμμα για την εισαγωγή στην εκπαιδευτική ρομποτική και το Internet of Things

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Keywords
Internet of Things ; Scratch ; Εκπαιδευτική ρομποτική ; Προσομοίωση ; Εκπαιδευτικά σενάριαAbstract
In the context of this diploma thesis, the development of an educational scenario that exploits the concepts of educational robotics and the Internet of Things is intended. The students have the opportunity to design and develop simulations through the Scratch 2.0 programming environment, leveraging the Lego Mindstorms EV3 training kit and the Raspberry Pi board. This educational scenario was applied to students of Tertiary Education who, by programming virtual robots and peripheral IOT devices, managed to meet the challenges assigned to them. In the beginning the activities were simple and aimed at familiarizing students with the basic functions of the EV3 robot and then they became more complex with the use of IoT devices and the creation of "smart" robotic systems. The purpose of this paper is to assess whether this particular teaching proposal can help students to learn how to design and implement interesting simulations, combining elements of robotics and the Internet of Things. The areas of educational robotics and the Internet of Things due to their unlimited possibilities have helped us to create a learning environment that incorporates new knowledge and experiences for the students. The results of this instructional intervention showed that the students understood the subject of educational robotics and the Internet of Things to a great extent and managed to successfully create their own simulations.