Δημιουργία τρισδιάστατου ηλεκτρονικού παιχνιδιού στρατηγικής
SubjectΕικονική πραγματικότητα ; Ηλεκτρονικοί υπολογιστές -- Παιχνίδια ; Computer games -- Programming
Intelligent virtual environments become more and more clever and visually impressive. This also applies to one of their applications, computer games. They are a significant sector that constantly boosts the development of the technology, entertainment and global economy. Starting from the first 3D game at 1980, computer games have traversed a long road up to date and the evolution on the field of Artificial Intelligence as well as the graphical representation is tremendous. Computer games approach all the more the reality, whereas the technologies of Artificial Intelligence that they use simulate more and more realistic behaviors. Especially as far as it concerns strategy games, the increased computing power allows, beyond the attractive graphical display is required from the competition, the use of complex algorithms with the simulating realistic Artificial Intelligence. The ultimate goal of the dissertation thesis is the creation of a functional 3D computer strategy game. The specific genre of the game is turn based strategy game. The API used for the graphical representation is the OpenGL, instead Microsoft‟s Direct3D. The game can be played by one player, confronted by the CPU which uses a rudimentary Artificial Intelligence.