Δημιουργία παιχνιδιού 3D με χρήση της πλατφόρμας Unity
Our game was created on the Unity 2017.1.0f3 platform. In Chapter 1, we report on VR in education, in Chapter 2, we are reviewing the field, referring to the historical evolution of games and analyzing the game industry in general. In Chapter 3, we describe the player's scenario and purpose. In Chapter 4, we analyze, design and implement UML diagrams, namely Use Cases and Class Diagrams. In Chapter 5, we describe in detail all the game's functions using images and analyzing the code we used. Finally, in Chapter 6, we outline the conclusions and future extensions of the game, namely in gaming, at the educational level as well as at the cultural level.